However, it's DrumSpillage 2's knack for synthetic effects that most impresses. Hi-hats tick and hiss, and cymbals sizzle nicely. Snares crack and snap, veering towards authenticity or outlandishness - your choice. Kick drums range from deep, resonating booms to sharp, gritty clicks. Finally, the Membrane model presents 12 oscillators in four banks to mimic the behaviour of a set of suspended plates.Įach model delivers the goods. Yet even that pales in comparison to the wicked three-osc FM Percussion model, which produces everything from crispy kalimbas to sustained metal gongs. Perhaps more interesting is the Noise Synth model, with its quartet of noise generators and band-pass filters. "It's DrumSpillage 2's knack for synthetic effects that most impresses" A Cowbell is, of course, also included, as are Hi-Hat and Cymbal models, all with the requisite metallic flavours. The Wood model barks out a range of unusual tones with its three oscillators and dual filter controls, the classic Clap model uses noise and a complex envelope to create vintage handclaps, and a band-pass filter and dual oscillators form the core of the Clave model. The Snare model is very much of the analogue variety, complete with noise, filter and x0x-style Snap setting. There are two bass drum models - one with FM and ring modulation, the other packing a noise generator with its own resonant filter. Selecting one of DrumSpillage's 12 models brings up a tailored set of functions specific to it, alongside all the universal parameters listed above. Further modulation is on hand in the shape of Pitch, Amp and Aux envelope generators, along with a modulation step sequencer (Stepper). A multimode filter is onboard, sharing a tabbed pane with the Distortion, Resonator - a three-band comb filter designed with metallic timbres in mind - and Frequency Shifter effects modules.Įach pad gets four LFOs that can be assigned to various model-dependent destinations, as well as the Transpose parameter, effects and each other (LFO FM). There's also a common set of pitch/ frequency controls: Transpose, Pitch Env and Presence, the last adding a bit of heft to bass frequencies and sizzle to highs.
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