This means that you can access Terraria member methods directly. Due to the nature of how OTAPI works, you have direct access to all public fields in the Terraria namespace. Working with Terraria in TShock and in other Terraria Server API plugins is different from most other APIs. Your release will be in the TShockLauncher/bin/Release/net6.0/ folder under the architecture you specified. You can build for win-圆4, osx-圆4, linux-圆4, linux-arm64, linux-arm. Note that in this example, you'd be building for win-圆4. dotnet publish -r win-圆4 -f net6.0 -c Release -p:PublishSingleFile=true -self-contained false.To produce a packaged release (suitable for distribution), run: If you want to run the TShockLauncher (which runs a server), run: Clone the repository: git clone -recurse-submodules.If that doesn't describe you, you should be able to accomplish the same thing using Visual Studio 2022 or Visual Studio Code. NET 6 SDK installed and that you're familiar with the command line. This guide works assuming that you have the. More than that, though, you'll know how to start on the path of becoming an expert TShock developer. By the end of this, you'll be able to build TShock from source, start to finish. If you want to contribute to TShock by sending a pull request or customize it to suit your own sparkly desires, this is the best starting point. We're building out new TShock documentation for server operators and plugin developers, but this is a work-in-progress right now. This is the readme for TShock developers and hackers. That toolbox is jam packed with anti-cheat tools, server-side characters, groups, permissions, item bans, tons of commands, and limitless potential. TShock is a toolbox for Terraria servers and communities.
0 Comments
Leave a Reply. |